So, let me tell you a quick story:
My grandpa on my dad’s side came over from China when he was pretty young— grew up in Chicago. He was in high school when World War 2 broke out; he joined up, and was put in the 407th Air Service Squadron. It was part of the famed Flying Tigers fighter group, and one of the first all Chinese-American units in the military. He fixed planes. He also shot at them when they strafed the airfield. With a pistol.
He was there when the Japanese officially signed the surrender, and was honorably discharged soon after. The very first thing that he bought with his stashed up pay was a sterling silver bracelet with his serial number on it.
I keep it within sight of my desk at all times.
After the war, he went back to Chicago, but his father was already housing too many Chinese immigrant workers (up to this point, most Chinese immigrants were single men because of strict immigration laws and quotas), so he had to move to Detroit to live with an uncle and finish high school.
One of his high school teachers noted his artistic abilities, and recommended that he use his GI Bill to go to art school. Of course, his dad wouldn’t have it. So, he worked in laundromats, owned his own grocery, and later worked as an insurance salesman instead.
70 years later, I’m the graduate of an art school, and I’m taking a break from drawing to write this out.
I guess my point is this: the time that you use to pursue art has to come from somewhere. At some point, a sacrifice was made by you, or others, to allow you to have that time. Illustrators try to make a living in that intersection of art and commerce in an effort to lessen that sacrifice. There are some that are doing quite well at that. There are many, many more that are not.
Even those artists who we view as extremely successful have to sacrifice time. It just comes from other places: relationships, health, or family, etc. The real struggle then, is to find that balance on how you are spending your time.
If you know that a life spent making art is your ultimate goal, then doing things you don’t like aren’t really frustrations. They are necessities that must be done to give yourself time.
I think this is why I cringe every time I hear someone say that self-righteous creed of the “creative class”: “Do what you love, and you’ll never work a day in your life.” That statement discounts all the hard work and sacrifices that you or others have made to be in that situation—what on Earth would entitle us to only work jobs that we love?
I don’t do this because I love it. I do it because I must.
It’s in my bones.
This fantastic and moving tribute to Philip Seymour Hoffman by Caleb Slain features over 40 of Hoffman’s films.
At 17:22 the video uses a clip from a 2010 interview with Ross Reynolds of NPR affiliate KUOW in which Hoffman says:
People need each other and that actual interaction or relationship or friendship or romantic love affair, all the different ways relationships take form—is one of the hardest things we do in our lives. It’s one of the biggest risks we’ll take in our lives… If you say ‘yes’ to someone, ‘I will,’ [you] are also saying, ‘I will be hurt by you.’ Because you can’t have relationships if you’re not willing to be disappointed and hurt by that person. It’s almost impossible. And you have to be able to enter the world and realize that the richness of life is all the good and joy and thrill of it, but also all the disappointment, hurt, and heartache of it—and that all of that is what’s great.
Hoffman spoke to Terry in 1999 and 2008. We play parts of both interviews in our tribute to him.
*Quote transcribed as it was said in the interview, not as in the tribute
Broderbund Software founder Doug Carlston donated business records, software and a collection of games that includes Myst, Prince of Persia and Where in the World is Carmen Sandiego? to The Strong National Museum of Play.
According to a press release from the Rochester, N.Y. museum, the International Center for the History of Electronic Games (ICHEG) will care for the donated items. The Broderbund Software, Inc. Collection will include almost 1,500 pieces of software. Original art, awards, board game versions of video games and promotional materials will be available to researchers. The collection spans from Broderbund’s first game, Galactic Empire, which was released in 1980, to its acquisition by The Learning Company in 1998.
Bone Jugs N Harmony - Wiggle Ya Bones
Hello, Internet! http://bit.ly/1pVgN4i
Bon Iver at AIR Studios (4AD/Jagjaguwar Session)
This is Cortana, Microsoft’s answer to Siri
Microsoft’s upcoming Windows Phone 8.1 update will include Cortana, a personal digital assistant designed to rival Siri and Google Now. Sources familiar with Microsoft’s plans have revealed to The Verge how Cortana looks and operates, replacing the built-in Bing search functionality on Windows Phone 8.1. While the feature is named after the Halo game series, Cortana will take the form of a circular animated icon instead of a female character. Cortana will animate when it’s speaking or thinking, forming a personality not dissimilar to Apple’s Siri.
What’s this? http://bit.ly/1ohLwVz